Originally finished in 2023, but finally published now. Made using A* pathfinding. Also features randomly generated tile terrain. Currently implementing into a game.

Left click and hold on the unit to select a path, and release mouse to begin pathing. 

Right click to navigate the camera, and follow the character around.

Key: Blue tiles are mountains - unable to path through. Green tiles are forests - are weighted higher than normal tiles.

Note: there is a chance that un-pathable terrain will generate. Please refresh the page if this happens to you.

Published 3 days ago
StatusPrototype
PlatformsHTML5
Authornesteagle
Made withUnity

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